Transmedia Vampire
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This book explores vampire narratives that have been expressed across multiple media and new technologies. Stories and characters such as Dracula, Carmilla and even Draculaura from Monster High have been made more real through their depictions in narratives produced in and across different platforms. This also allows the consumer to engage on multiple levels with the vampire world, blurring the boundaries between real and imaginary realms and allowing for different kinds of identity to be created while questioning terms such as author, reader, player and consumer. These essays investigate the consequences of such immersion and why the undead world of the transmedia vampire is so well suited to life in the 21st century.
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