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The Art of Failure

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Every day, hundreds of millions of people around the world play video games and most of them will experience failure at some point in the game, they will lose, die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. In The Art of Failure, Jesper Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points this doesn¿t seem to be the case for video game players. Games do not purge us of unpleasant emotions, they produce them in the first place. What, then, does failure in video game playing do?
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28,90 CHF