Rendering, Visualization and Rasterization Hardware
BücherAngebote / Angebote:
The latest developments in rendering, visualization, and
rasterization hardware are reported in this volume, which
contains revised versions of thecontributions to the Sixth
Eurographics Workshop on Graphics Hardware, held in Vienna
in September 1991 in conjunction with the Eurographics '91
Conference.
The book has five parts and a keynote paper, "Issues and
Directions for Graphics Hardware Accelerators", by Kurt
Akeley. The first part of the book concerns graphics
hardware design, including simulation and silicon compilers.
The second part contains two papers on graphics systems. The
third part focuses on volume (voxel-based) machines,
describing two devices to facilitate transformations of
volumes. The fourth part includes papers on rasterization
systems, including character rasterization and
scan-conversion of triangular faces. The papers in the last
part of the book focus on rendering machines. They include a
programmable rendering engine, primitive shaders, and
radiosity implementation on a parallel architecture.
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