Graphics Programming in C++
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A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming, window management, working with C++ objects, Windows 98 GDI, pens, brushes, bitmaps and palettes, sprite animation, wire-frame and polygon-fill images, assembly language programming, 3D vector geometry, perspective projections, hidden pixel removal, colour shading and texture mapping, virtual world simulation.
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