Dangerous Games
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Kennedy Thatcher is leaving Piney Bluff, Texas. In September, she wanted nothing more than to go back home to California, but things have changed.
Two weeks ago
Kennedy broke Rule #1. She used her gift to save a life. Her secret is no longer secret. Her mother once tried to warn her - using her ability was dangerous. No one could know what she could do. Now Kennedy is paying the price.
Two days ago
Tanner Shields helped Kennedy rescue a friend by skipping school and driving to New Orleans. His entire future is at risk when he's benched during the most important football game of his life. He's lost the chance for a scholarship and a way out of town.
Two hours ago
Kennedy made a bargain to save Tanner's future. When she agrees to return home with her father, she's forced to ask herself the most important question of all - who can she trust?
She's going home, and that should make her happy. Once she back in California, she quickly discovers that nothing's the same as when she left. Even her closest friends have moved on, and she's lost her spot in her theater company. She's never felt more alone. Worse still, she can't tell Tanner the real reason she went back to California, and she knows he doesn't understand. Kennedy convinces herself that it's for the best. By leaving Piney Bluff, she's ensured Tanner's future is secure.
She was wrong.
Tanner is angry. Angry at Kennedy. Angry at the football coaches. But he's most angry at his mother for letting his father rejoin the family. As the days turn into weeks, his father becomes more and more unstable. Tanner thinks his father is the most dangerous thing he has to worry about.
He was wrong.
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